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- MY TWO CENTS..................
-
-
- Fellow DOOMers,
-
- From the beginning I have had one goal and one goal only: To create a level
- (well... MISSION) that is as consistent and detailed as the original game.
-
- I personally feel that its critical to have as cohesive and consistent design
- in such that you could literally play a PWAD then continue into the very next
- original DOOM level and it would be a natural progression. Totally seamless.
-
- One of the truly remarkable things about DOOM is that you could be tiptoing
- down a dark hall and then out of the black... FIREBALL! and you DUCK! flinging
- your head away from the screen to avoid being hit.That is realism, engrossing
- the player in the enviornment.Id has taken us to "the next level" of realism.
- No fancy video on CD, just great DESIGN.I can only dream to be as good at it
- as Id but I strongly feel that we must strive in our level design to continue
- that same realism,engrossing the player in whatever "feel" or atmosphere you
- are trying to convey,to tell a story of the marines hell fight to get through!
-
- In My level(s), The cohesiveness I talk about is the same as DOOM itself.
- If you go back to the DOOM README and read the descriptions of secret rooms,ect
- my level is the same.look for the same clues. One other thing you might have
- noticed in DOOM itself is that most of the time you dont get things,weapons,
- ammo,ect, until you NEED them. And if it looks like a trap, it probably is.
-
- I did not include the part in WAD_AUTH.TXT about "setting the mood" because
- Id did not tell you BEANS about any level before you went in,so I AINT EITHER!
-
- And PLEASE save those PWADS to *ANY* level exept E1M1! Fully 75-80% of the 150+
- PWADS I have played just used the "default" and us poor saps with sound cards
- have to listen to the same darn music over and over. I will usually sit down
- and play 3-4 per day (that is until i started this mess) and after the a while
- that music gets OLD!
-
- I am no expert, and this IS my first level, but nonetheless I tried very hard
- to make it as I have stated above. There are many exeptional authors out there.
- People I can only hope to achieve the quality of work that they have done.
- But I will try....... and to the budding authors out there I hope you do too.
-
- As beginning levels go (that is eXm1) this one is a little big.The originals
- are all smaller than 100k but you are here because you beat DOOM to death and
- you need more (read difficult) challenges. Remember though, this IS the first
- level of a MISSION and therefore it is not super hard as it is part of a bigger
- picture, (levels 2-9). I have outlined each and every one Im building and how
- they all tie together AS A GROUP when played as a mission.so on its own this
- level cannot be compared with a "complete" type level where it stands on its
- own to be played as only one "game" as it were. This is only the ground floor.
-
- I do want comments. It means a lot to hear from players. There was a fine
- TXT file put out recently which REVIEWED some of the PWADS in circulation.
- And it was a real eye opening experience for me.Great stuff to hear from the
- players as to what they want, like, hate, whatever.
-
- That said, lets cut the chat and slap some lead!!
-
- (soapbox off)
- -lee-
-